Acquisitions & Milestones
Nathan Davis has been a serial entrepreneur throughout their career, helping level companies up to the point of acquisition or going public. For established companies, they have changed the way they do business.
- Employee #23, Lead Game Designer and Monetization Lead at Immutable in 2019-2021.
- $60M series B closed in 2021 on the strength of Gods Unchained and the Immutable X platform for NFTs.
- Employee #5, Studio Manager and Licensing Manager at Wise Wizard Games in 2015-2017.
- Tripled their yearly revenue within 12 months.
- Helped to launch what was then three of the most successful strategy card game Kickstarter projects of all time. (Epic Card Game, Hero Realms, and Star Realms: Frontiers.)
- Employee #8, Chief Creative Consultant and Product Lead at Skillz in 2013-2014.
- Left in 2014 after finishing the core tournament matchmaking product.
- Went public in 2020 for $3.5 Billion. We played a small part at the end, but a big part in the beginning.
- Founder and Chief Creative Officer of play140 in 2010.
- Co-creator of Ultimate Teams at Electronic Arts in 2006.
- UEFA Champions League, featuring Ultimate Team, launched the world's first console game with real digital trading cards.
- This mode now earns more than $2.2 Billion each year across EA's various sport titles.
- Employee #7, Lead Game Designer and Producer at Genetic Anomalies in 1998-2003.
- Acquired by THQ for $8M in 1999 on the strength of our digital trading cards technology and licenses.
- Founder, Publisher, and Editor-at-Large of Intelligent Gamer Online in 1991, as a teenager.
- Launched as "Game Master Journal," one of the internet's first email newsletters about the games industry.
- Acquired by Ziff/Davis in 1995 to become Intelligent Gamer Magazine.
Awards and Degrees
We've been doing this for a long time. You can see the linkedin page of Nathan Davis for the complete work history, and read on for the highlights.
- Earned a Master of Science in Game Design and Development (First Degree Honours) in 2019 at University of Limerick.
- As producer, awarded Game of the Year for Star Realms by SXSW in 2015 (Best Tabletop Game)
- As creative director, awarded Game of the Year for Chron X by Computer Gaming World magazine in 1999 (Online / Shareware division.)
- As a writer, awarded a Webby for Bezerk.com (home of Acrophobia) by the Webby Awards in 1998.
- As lead game designer, awarded Game of the Year for Acrophobia by Gamespot in 1997. (Online-only division)

Chron X, the original digital trading card game, first published in 1997